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	<title>Comments on: Economic Activity in Virtual Worlds</title>
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	<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/</link>
	<description>Turning Data into Knowledge</description>
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		<title>By: LEO Forum</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-24261</link>
		<dc:creator>LEO Forum</dc:creator>
		<pubDate>Tue, 10 Apr 2007 10:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-24261</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Zu dieser Diskussion gibt es 1 Antwort. Betrifftimmersive environment &#xA0;  [Inform.] Quellenhttp://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/ Kontext/ BeispieleI am focusing on the new space created by the gaming industry that allows to [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] Zu dieser Diskussion gibt es 1 Antwort. Betrifftimmersive environment &#xA0;  [Inform.] Quellenhttp://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/ Kontext/ BeispieleI am focusing on the new space created by the gaming industry that allows to [...]<!--%kramer-ref-post%--></p>
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		<title>By: MMODump.com &#38;#187; Virtual Economies</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-98</link>
		<dc:creator>MMODump.com &#38;#187; Virtual Economies</dc:creator>
		<pubDate>Sat, 21 Oct 2006 19:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-98</guid>
		<description>[...] Economies  Virtual Economies: &#8220;As virtual worlds economic activity and populations grow, the importance of Real MoneyTrade comes to the fore. When does fraud inside game worlds become illegal? when do earnings from online worlds become taxable? [discussion], and what happens when real day traders get interested? [more inside]&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Economies  Virtual Economies: &#38;#8220;As virtual worlds economic activity and populations grow, the importance of Real MoneyTrade comes to the fore. When does fraud inside game worlds become illegal? when do earnings from online worlds become taxable? [discussion], and what happens when real day traders get interested? [more inside]&#38;#8221; [...]</p>
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		<title>By: Characteristics of Virtual World Users</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-97</link>
		<dc:creator>Characteristics of Virtual World Users</dc:creator>
		<pubDate>Tue, 08 Aug 2006 20:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-97</guid>
		<description>[...] Having looked, in the previous entry, at the economic conditions surrounding virtual worlds, I am now turning my attention to the demographic profile of those users. [...]</description>
		<content:encoded><![CDATA[<p>[...] Having looked, in the previous entry, at the economic conditions surrounding virtual worlds, I am now turning my attention to the demographic profile of those users. [...]</p>
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		<title>By: Jeff Barr&#38;#8217;s Blog &#38;#187; Links for Wednesday, August 2, 2006</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-96</link>
		<dc:creator>Jeff Barr&#38;#8217;s Blog &#38;#187; Links for Wednesday, August 2, 2006</dc:creator>
		<pubDate>Wed, 02 Aug 2006 15:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-96</guid>
		<description>[...] Tristan Louis: Economic Activity in Virtual Worlds - &#8220;With large amounts of real currency already moving through virtual worlds, we are looking at a major new economic phenomenon that parallels the initial development of the commercial web and the rise of software as platform in the last few years.&#8220; [...]</description>
		<content:encoded><![CDATA[<p>[...] Tristan Louis: Economic Activity in Virtual Worlds &#8211; &#38;#8220;With large amounts of real currency already moving through virtual worlds, we are looking at a major new economic phenomenon that parallels the initial development of the commercial web and the rise of software as platform in the last few years.&#38;#8220; [...]</p>
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	<item>
		<title>By:  &#124;-Multitag-&#124;</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-24136</link>
		<dc:creator> &#124;-Multitag-&#124;</dc:creator>
		<pubDate>Wed, 31 Dec 1969 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-24136</guid>
		<description>&lt;!--%kramer-pre%--&gt;eso. Si pienso que es el iceberg de muchas cosas grosas que van a venir, tanto buenas como malas.    Es una Matrix!  Les recomiendo estos posts para ampliar sobre modelos de negocios en SL, son de agosto del aÃ±o pasado pero creo que siguen sirviendo:  Economic Activity in Virtual Worlds  Top 10 Opportunities in Virtual Worlds    Alejandro Salevsky Ezequiel CalviÃ±o Multitag Second Life  powered by performancing firefox  &lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->eso. Si pienso que es el iceberg de muchas cosas grosas que van a venir, tanto buenas como malas.    Es una Matrix!  Les recomiendo estos posts para ampliar sobre modelos de negocios en SL, son de agosto del aÃ±o pasado pero creo que siguen sirviendo:  Economic Activity in Virtual Worlds  Top 10 Opportunities in Virtual Worlds    Alejandro Salevsky Ezequiel CalviÃ±o Multitag Second Life  powered by performancing firefox  <!--%kramer-post%--></p>
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	<item>
		<title>By: BGNonline Business Growth Network</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-24137</link>
		<dc:creator>BGNonline Business Growth Network</dc:creator>
		<pubDate>Wed, 31 Dec 1969 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-24137</guid>
		<description>&lt;!--%kramer-pre%--&gt; The Tristan Louis blog evaluates the growth rate, and economic activity claimed by Linden Lab for Second Life. His series on virtual worlds from last summer includes a close look at the economies of virtual worlds.  Technorati Tags: SL, entrepreneur, virtual economies &lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%--> The Tristan Louis blog evaluates the growth rate, and economic activity claimed by Linden Lab for Second Life. His series on virtual worlds from last summer includes a close look at the economies of virtual worlds.  Technorati Tags: SL, entrepreneur, virtual economies <!--%kramer-post%--></p>
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		<title>By: Economic</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-24138</link>
		<dc:creator>Economic</dc:creator>
		<pubDate>Wed, 31 Dec 1969 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-24138</guid>
		<description>&lt;!--%kramer-pre%--&gt;Yuliana Bahar, Quangzhou, ChinaThe Special Economic Zones (SEZs) have served as one of China&#039;s important economic engines for more than two decades. Recently, businesspeople in India called upon their...  Economic Activity in Virtual Worlds&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->Yuliana Bahar, Quangzhou, ChinaThe Special Economic Zones (SEZs) have served as one of China&#8217;s important economic engines for more than two decades. Recently, businesspeople in India called upon their&#8230;  Economic Activity in Virtual Worlds<!--%kramer-post%--></p>
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	<item>
		<title>By: Metafilter &#124; Community Weblog</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-24139</link>
		<dc:creator>Metafilter &#124; Community Weblog</dc:creator>
		<pubDate>Wed, 31 Dec 1969 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-24139</guid>
		<description>&lt;!--%kramer-pre%--&gt;  As virtual worlds economic activity and populations grow, the importance of Real Money Trade comes to the fore. When does fraud inside game worlds become illegal? when do earnings from online worlds become taxable? [discussion], and what happens when &lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->  As virtual worlds economic activity and populations grow, the importance of Real Money Trade comes to the fore. When does fraud inside game worlds become illegal? when do earnings from online worlds become taxable? [discussion], and what happens when <!--%kramer-post%--></p>
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	<item>
		<title>By: Eye On MOGS Blog</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-24140</link>
		<dc:creator>Eye On MOGS Blog</dc:creator>
		<pubDate>Wed, 31 Dec 1969 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-24140</guid>
		<description>&lt;!--%kramer-pre%--&gt; I found an interesting article over at the TNL Weblog today, written by Tristian Louis. This is the first of a series looking at MMORPGs or &#039;virtual worlds&#039; and the potential they have.  From the TNL Blog:   Over the last few months, I&#039;ve been trying to get a better understanding of what is happening with the concept of virtual worlds.&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%--> I found an interesting article over at the <acronym title="Tristan Nicolas Louis">TNL</acronym> Weblog today, written by Tristian Louis. This is the first of a series looking at MMORPGs or &#8216;virtual worlds&#8217; and the potential they have.  From the <acronym title="Tristan Nicolas Louis">TNL</acronym> Blog:   Over the last few months, I&#8217;ve been trying to get a better understanding of what is happening with the concept of virtual worlds.<!--%kramer-post%--></p>
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	<item>
		<title>By: BGNonline Business Growth Network</title>
		<link>http://www.tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/comment-page-1/#comment-24597</link>
		<dc:creator>BGNonline Business Growth Network</dc:creator>
		<pubDate>Wed, 31 Dec 1969 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2006/07/31/economic-activity-in-virtual-worlds/#comment-24597</guid>
		<description>&lt;!--%kramer-pre%--&gt; The Tristan Louis blog evaluates the growth rate, and economic activity claimed by Linden Lab for Second Life. His series on virtual worlds from last summer includes a close look at the economies of virtual worlds.  Technorati Tags: SL, entrepreneur, virtual economies &lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%--> The Tristan Louis blog evaluates the growth rate, and economic activity claimed by Linden Lab for Second Life. His series on virtual worlds from last summer includes a close look at the economies of virtual worlds.  Technorati Tags: SL, entrepreneur, virtual economies <!--%kramer-post%--></p>
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