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	<title>Comments on: Running the Numbers on Second Life</title>
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	<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/</link>
	<description>Turning Data into Knowledge</description>
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		<title>By: Fauxpeness &#171;The TNL.net weblog</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-33846</link>
		<dc:creator>Fauxpeness &#171;The TNL.net weblog</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-33846</guid>
		<description>[...] But, only two years ago, the answer would have been Second Life (something I learned first hand, having been part of the hype around it back [...]</description>
		<content:encoded><![CDATA[<p>[…] But, only two years ago, the answer would have been Second Life (something I learned first hand, having been part of the hype around it back […]</p>
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		<title>By: CARNET DE NOTES</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-24056</link>
		<dc:creator>CARNET DE NOTES</dc:creator>
		<pubDate>Sun, 04 Mar 2007 19:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-24056</guid>
		<description>&lt;!--%kramer-pre%--&gt; Vejam o relatÃ³rio, Running the Numbers on Second Life com vÃ¡rios dados sobre o Second Life. Segundo os dados, em 01 de janeiro sÃ£o 2.287.108 residentes e nessa data, cada um gasta em mÃ©dia $57,12...and counting...&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%--> Vejam o relatÃ³rio, Running the Numbers on Second Life com vÃ¡rios dados sobre o Second Life. Segundo os dados, em 01 de janeiro sÃ£o 2.287.108 residentes e nessa data, cada um gasta em mÃ©dia $57,12…and counting…<!--%kramer-post%--></p>
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		<title>By: Welcome to TNL.net</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-24057</link>
		<dc:creator>Welcome to TNL.net</dc:creator>
		<pubDate>Wed, 21 Feb 2007 18:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-24057</guid>
		<description>&lt;!--%kramer-pre%--&gt;Clay Shirky, on Valleywag, has been deconstructing the numbers claiming that the emperor wore no clothes. The funny thing is that this was coinciding with some research Iâ€™ve been doing to better understand whether SecondLife is a flash in the [...]   20 Comments - in Business, Convergence  &lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->Clay Shirky, on Valleywag, has been deconstructing the numbers claiming that the emperor wore no clothes. The funny thing is that this was coinciding with some research Iâ€™ve been doing to better understand whether SecondLife is a flash in the […]   20 Comments — in Business, Convergence  <!--%kramer-post%--></p>
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		<title>By: Second Life Growth Accelerates &#124; Latent Semantic Indexing</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-7035</link>
		<dc:creator>Second Life Growth Accelerates &#124; Latent Semantic Indexing</dc:creator>
		<pubDate>Thu, 15 Feb 2007 18:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-7035</guid>
		<description>[...] Still, impressive - and expected - growth. [...]</description>
		<content:encoded><![CDATA[<p>[…] Still, impressive — and expected — growth. […]</p>
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	<item>
		<title>By: SES: Search Supports Sitemaps Autodiscovery &#124; WebProNews</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-24481</link>
		<dc:creator>SES: Search Supports Sitemaps Autodiscovery &#124; WebProNews</dc:creator>
		<pubDate>Tue, 30 Jan 2007 01:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-24481</guid>
		<description>&lt;!--%kramer-pre%--&gt;days. Indeed, many people sign up for a Second Life account and do not log in within 60 days (back of the envelope calculations based on Linden Lab&#039;s published statistical data say around 8,500 per day sign up but don&#039;t log in).Still, impressive - andexpected - growth.    Related post:    Growth predictions for Second Life     Comments    [IMG]Reddit &#124; [IMG] Furl     Bookmark WebProNews: [IMG]  [IMG]&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->days. Indeed, many people sign up for a Second Life account and do not log in within 60 days (back of the envelope calculations based on Linden Lab’s published statistical data say around 8,500 per day sign up but don’t log in).Still, impressive — andexpected — growth.    Related post:    Growth predictions for Second Life     Comments    [IMG]Reddit | [IMG] Furl     Bookmark WebProNews: [IMG]  [IMG]<!--%kramer-post%--></p>
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		<title>By: Second Life&#8217;s accelerating growth at NevilleHobson.com</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-3653</link>
		<dc:creator>Second Life&#8217;s accelerating growth at NevilleHobson.com</dc:creator>
		<pubDate>Mon, 29 Jan 2007 14:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-3653</guid>
		<description>[...] Still, impressive - and expected - growth. [...]</description>
		<content:encoded><![CDATA[<p>[…] Still, impressive — and expected — growth. […]</p>
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		<title>By: CNET Japan Blog - Lessig Blog (JP)</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-24482</link>
		<dc:creator>CNET Japan Blog - Lessig Blog (JP)</dc:creator>
		<pubDate>Fri, 19 Jan 2007 01:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-24482</guid>
		<description>&lt;!--%kramer-pre%--&gt; SecondLifeãŒã©ã®ç¨‹åº¦é‡è¦ã‹ã«ã¤ã„ã¦ã¯ã€Tristan LouisãŒèˆˆå‘³æ·±ã„å®Ÿè¨¼çš„ç ”ç©¶ã‚’ç™ºè¡¨ã—ã¦ã„ã‚‹ã€‚&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%--> SecondLifeãŒã©ã®ç¨‹åº¦é‡è¦ã‹ã«ã¤ã„ã¦ã¯ã€Tristan LouisãŒèˆˆå‘³æ·±ã„å®Ÿè¨¼çš„ç ”ç©¶ã‚’ç™ºè¡¨ã—ã¦ã„ã‚‹ã€‚<!--%kramer-post%--></p>
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		<title>By: Venture Chronicles</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-24060</link>
		<dc:creator>Venture Chronicles</dc:creator>
		<pubDate>Fri, 19 Jan 2007 00:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-24060</guid>
		<description>&lt;!--%kramer-pre%--&gt;curve to get up and going was sufficiently steep (meaning I had to read something) that I never bothered to get past signing up.  The link below has an interesting analysis of the SL numbers and how much money people are spending in the virtual world. The TNL.net weblog Â» Running the Numbers on Second Life: So, it looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers would shift to 9.6 million and&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->curve to get up and going was sufficiently steep (meaning I had to read something) that I never bothered to get past signing up.  The link below has an interesting analysis of the SL numbers and how much money people are spending in the virtual world. The TNL.net weblog Â» Running the Numbers on Second Life: So, it looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers would shift to 9.6 million and<!--%kramer-post%--></p>
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		<title>By: Morris Vig</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-1817</link>
		<dc:creator>Morris Vig</dc:creator>
		<pubDate>Wed, 17 Jan 2007 15:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-1817</guid>
		<description>Agreed with Prokofy Neva.  The premium accounts are critical.

In addition, it would be worthwhile to track the number of unverified accounts.  An indvidual griefer attack (a malicious user, using an unverified account for the purposes of anonymity) can create a handful of unverified accounts in a single attack.  

An example for the uninformed: A griefer logs on to an unverified account and launches a malicious, self-replicating object at an event.  SL residents advise Linden Labs staff, who banish the account.  Griefer, having been banned, reenters SL with unverfied account #2.  SL residents again advise Linden Labs, who in turn bans the griefer&#039;s new account.  And so on.  A given griefer attack - like one I personally witnessed this week - can create 5 new unverified accounts before the griefer apparently gets bored and leaves.  

Now, unverified accounts also are used for more productive aims.  But I would hazard to guess that many of the accounts where users are NOT logging back in are griefers.  

As a side note on griefers, their attacks are increasing in Second Life.  I suspect that control of these attacks will be a major focus of future software upgrades - especially as more and more corporate (read: big dollar spending) customers are coming on line and Linden Labs cannot afford any egg on its face just as it appears to have hit the tipping point.</description>
		<content:encoded><![CDATA[<p>Agreed with Prokofy Neva.  The premium accounts are critical.</p>
<p>In addition, it would be worthwhile to track the number of unverified accounts.  An indvidual griefer attack (a malicious user, using an unverified account for the purposes of anonymity) can create a handful of unverified accounts in a single attack.  </p>
<p>An example for the uninformed: A griefer logs on to an unverified account and launches a malicious, self-replicating object at an event.  SL residents advise Linden Labs staff, who banish the account.  Griefer, having been banned, reenters SL with unverfied account #2.  SL residents again advise Linden Labs, who in turn bans the griefer’s new account.  And so on.  A given griefer attack — like one I personally witnessed this week — can create 5 new unverified accounts before the griefer apparently gets bored and leaves.  </p>
<p>Now, unverified accounts also are used for more productive aims.  But I would hazard to guess that many of the accounts where users are NOT logging back in are griefers.  </p>
<p>As a side note on griefers, their attacks are increasing in Second Life.  I suspect that control of these attacks will be a major focus of future software upgrades — especially as more and more corporate (read: big dollar spending) customers are coming on line and Linden Labs cannot afford any egg on its face just as it appears to have hit the tipping point.</p>
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		<title>By: Raph</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-1394</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Sun, 14 Jan 2007 22:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-1394</guid>
		<description>So, am I mistaken in thinking that the $50-60 is just a measure of liquidity? I give $5 to you, you spend it, that person spends it, the next person spends it, and it looks like $20 in transactions. That&#039;s what those figures are measuring. It in no way means that all of that is revenue flowing into Linden or (net) into the hands of users. It&#039;s velocity, not quantity.</description>
		<content:encoded><![CDATA[<p>So, am I mistaken in thinking that the $50–60 is just a measure of liquidity? I give $5 to you, you spend it, that person spends it, the next person spends it, and it looks like $20 in transactions. That’s what those figures are measuring. It in no way means that all of that is revenue flowing into Linden or (net) into the hands of users. It’s velocity, not quantity.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-1382</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sun, 14 Jan 2007 19:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-1382</guid>
		<description>You need to keep your eye on the number of those who buy premium accounts who own land on the mainland. I think it&#039;s a good number to watch to see if the world is really growing. Add to that the number of new islands bought and number of island owners. The tier-payers and island-bill payers are the people who provide 70 percent of Linden Lab&#039;s revenue, they are like another venture capitalist, taken as a group, spending more than $10 million a year. This figure isn&#039;t over 40,000 people right now, but they account for most of the high end of the economic transactions.</description>
		<content:encoded><![CDATA[<p>You need to keep your eye on the number of those who buy premium accounts who own land on the mainland. I think it’s a good number to watch to see if the world is really growing. Add to that the number of new islands bought and number of island owners. The tier-payers and island-bill payers are the people who provide 70 percent of Linden Lab’s revenue, they are like another venture capitalist, taken as a group, spending more than $10 million a year. This figure isn’t over 40,000 people right now, but they account for most of the high end of the economic transactions.</p>
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		<title>By: CC</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-1145</link>
		<dc:creator>CC</dc:creator>
		<pubDate>Fri, 12 Jan 2007 12:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-1145</guid>
		<description>Linden Labs numbers are being bloated by the use of resident created bots. I own just one sim and have banned over 150. If this is any indication of the *numbers* then everyone is being fooled.

Apparently LL doesn&#039;t allow it because they did delete over 100 bots with greek first names in December. Now the bots have profiles and group names and are hard to distinguish from other residents. 

I would rather see on Linden Labs front page the actual number of paying residents or residents with payment info on file. All this hype over their growing numbers is hilarious...but then Linden Lab is laughing all the way to the bank...</description>
		<content:encoded><![CDATA[<p>Linden Labs numbers are being bloated by the use of resident created bots. I own just one sim and have banned over 150. If this is any indication of the *numbers* then everyone is being fooled.</p>
<p>Apparently LL doesn’t allow it because they did delete over 100 bots with greek first names in December. Now the bots have profiles and group names and are hard to distinguish from other residents. </p>
<p>I would rather see on Linden Labs front page the actual number of paying residents or residents with payment info on file. All this hype over their growing numbers is hilarious…but then Linden Lab is laughing all the way to the bank…</p>
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		<title>By: update: Second Life in nrc.next at 0031 New Media Development</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-1081</link>
		<dc:creator>update: Second Life in nrc.next at 0031 New Media Development</dc:creator>
		<pubDate>Thu, 11 Jan 2007 20:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-1081</guid>
		<description>[...] Naast alle hallelujaberichten over Second Life zijn er gelukkig ook mensen die &#8216;harde&#8217; cijfers bijhouden over Second Life: check: http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/ [...]</description>
		<content:encoded><![CDATA[<p>[…] Naast alle hallelujaberichten over Second Life zijn er gelukkig ook mensen die ‘harde’ cijfers bijhouden over Second Life: check: <a href="http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/" rel="nofollow">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/</a> […]</p>
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		<title>By: Venture Chronicles</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-975</link>
		<dc:creator>Venture Chronicles</dc:creator>
		<pubDate>Wed, 10 Jan 2007 23:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-975</guid>
		<description>[...] The link below has an interesting analysis of the SL numbers and how much money people are spending in the virtual world. The TNL.net weblog Â» Running the Numbers on Second Life: So, it looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers would shift to 9.6 million and just under 7 million. However, in the most likely case, it is probable that there will be 7.2 million users registered with 1.6 million logging in over the previous sixty days. Not too shabby. For the sake of planning, I would advise my readers to go with the most conservative estimate because my data set is still relatively small. Even then, this type of growth mirrors some of the growth patterns weâ€™ve seen in the early days of the commercial web and seem to support the contention that LindenLab is going to be a very strong player in the future. Technorati Tags: Second Life Posted in Uncategorized &#124;&#124; [...]</description>
		<content:encoded><![CDATA[<p>[…] The link below has an interesting analysis of the SL numbers and how much money people are spending in the virtual world. The TNL.net weblog Â» Running the Numbers on Second Life: So, it looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers would shift to 9.6 million and just under 7 million. However, in the most likely case, it is probable that there will be 7.2 million users registered with 1.6 million logging in over the previous sixty days. Not too shabby. For the sake of planning, I would advise my readers to go with the most conservative estimate because my data set is still relatively small. Even then, this type of growth mirrors some of the growth patterns weâ€™ve seen in the early days of the commercial web and seem to support the contention that LindenLab is going to be a very strong player in the future. Technorati Tags: Second Life Posted in Uncategorized || […]</p>
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		<title>By: The Doc Searls Weblog : Sunday, April 8, 2007</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-24063</link>
		<dc:creator>The Doc Searls Weblog : Sunday, April 8, 2007</dc:creator>
		<pubDate>Wed, 10 Jan 2007 03:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-24063</guid>
		<description>&lt;!--%kramer-pre%--&gt; [IMG]  Tristan Louis runs the numbers on Second Life. A conclusion:  So, it looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%--> [IMG]  Tristan Louis runs the numbers on Second Life. A conclusion:  So, it looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers<!--%kramer-post%--></p>
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		<title>By: links for 2007-01-09 at Metaverse Territories</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-836</link>
		<dc:creator>links for 2007-01-09 at Metaverse Territories</dc:creator>
		<pubDate>Tue, 09 Jan 2007 19:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-836</guid>
		<description>[...] Running the Numbers on Second Life The TNL.net weblog&gt; under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007 (tags: business data secondlife statistics trends population online mmorpg) [...]</description>
		<content:encoded><![CDATA[<p>[…] Running the Numbers on Second Life The TNL.net weblog&gt; under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007 (tags: business data secondlife statistics trends population online mmorpg) […]</p>
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		<title>By: Lawrence Lessig</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-24064</link>
		<dc:creator>Lawrence Lessig</dc:creator>
		<pubDate>Tue, 09 Jan 2007 11:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-24064</guid>
		<description>&lt;!--%kramer-pre%--&gt;ve been a long time supporter of SecondLife. Yesterday, they made me proud. SecondLife announced it will GPL its client software. And it committed itself to freeing the back-end as well.  How significant is SecondLife? Hereâ€™s a really interesting empirical study by Tristan Louis about SecondLife activity.   &lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-pre%-->ve been a long time supporter of SecondLife. Yesterday, they made me proud. SecondLife announced it will GPL its client software. And it committed itself to freeing the back-end as well.  How significant is SecondLife? Hereâ€™s a really interesting empirical study by Tristan Louis about SecondLife activity.   <!--%kramer-post%--></p>
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		<title>By: Information Politics &#124; Blog &#124; Just how big is Second Life?</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-786</link>
		<dc:creator>Information Politics &#124; Blog &#124; Just how big is Second Life?</dc:creator>
		<pubDate>Tue, 09 Jan 2007 08:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-786</guid>
		<description>[...] Tristan Louis and Clay Shirky debate the number of Second Life participants (hype versus reality) in this blog post and comment / discussion. Today, for example, Second Life claims that Linden has approximately 2.4 million &#8216;residents&#8217;. [...]</description>
		<content:encoded><![CDATA[<p>[…] Tristan Louis and Clay Shirky debate the number of Second Life participants (hype versus reality) in this blog post and comment / discussion. Today, for example, Second Life claims that Linden has approximately 2.4 million ‘residents’. […]</p>
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	<item>
		<title>By: Mobil Avenue &#187; Blog Archive &#187; Out with the old - in with the new</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-727</link>
		<dc:creator>Mobil Avenue &#187; Blog Archive &#187; Out with the old - in with the new</dc:creator>
		<pubDate>Mon, 08 Jan 2007 12:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-727</guid>
		<description>[...] Just the day before Tristan Louis, a VP over at HSBC, crunched some SL numbers forecasting 3.5M accounts and +600k users at the end of April 2007. Regardless of whether you believe Tristan&#8217;s numbers to be conservative, accurate, optimistic or some combination thereof each of the above posts reinforce the ongoing interest around SL which continues apace. SL is no longer a fad some quarters were professing but rather a very real trend of where things are headed as we enter the third wave of the Internet - the Living Web. [...]</description>
		<content:encoded><![CDATA[<p>[…] Just the day before Tristan Louis, a VP over at HSBC, crunched some SL numbers forecasting 3.5M accounts and +600k users at the end of April 2007. Regardless of whether you believe Tristan’s numbers to be conservative, accurate, optimistic or some combination thereof each of the above posts reinforce the ongoing interest around SL which continues apace. SL is no longer a fad some quarters were professing but rather a very real trend of where things are headed as we enter the third wave of the Internet — the Living Web. […]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Second Take on Second Life&#8217;s Economic Situation by Video Games</title>
		<link>http://www.tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/comment-page-1/#comment-707</link>
		<dc:creator>A Second Take on Second Life&#8217;s Economic Situation by Video Games</dc:creator>
		<pubDate>Mon, 08 Jan 2007 05:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/#comment-707</guid>
		<description>[...] Tristan Louis, an application development VP for HSBC, recently made public his economic analysis of the pertinent numbers available on Second Life&#8217;s website.Â  For those of you who don&#8217;t know, Second Life is the highly controversial MMO 3D digital world in which paying subscribers interact in ways analagous to real life.Â  The only things truly connecting it to reality are a) subscription fees for high-tier membership plans, and b)Â its in-game economy, which can be exchanged for real money.Â  Like all real currencies, the exchange rateÂ  from &#8220;Linden Dollars,&#8221; as the currency is called, to USD fluxuates. [...]</description>
		<content:encoded><![CDATA[<p>[…] Tristan Louis, an application development VP for HSBC, recently made public his economic analysis of the pertinent numbers available on Second Life’s website.Â  For those of you who don’t know, Second Life is the highly controversial MMO 3D digital world in which paying subscribers interact in ways analagous to real life.Â  The only things truly connecting it to reality are a) subscription fees for high-tier membership plans, and b)Â its in-game economy, which can be exchanged for real money.Â  Like all real currencies, the exchange rateÂ  from “Linden Dollars,” as the currency is called, to USD fluxuates. […]</p>
]]></content:encoded>
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