TNL.net

iPhone 2: More than meets the eye

11th
7

There has been much writ­ten about Steve Jobs’ keynote on Mon­day, intro­duc­ing a new ver­sion of the iPhone, a rebranded ver­sion of .mac, and a new ver­sion of the OSX Oper­at­ing Sys­tem. How­ever, amid all the praises, there seems to have been a few items miss­ing from the discussion.

iPhone: 3G OK but not everywhere

As expected, Apple did intro­duce a ver­sion of the iPhone that will run on third gen­er­a­tion (3G) net­works. Steve Jobs made a big deal about the wide avail­abil­ity of this new device glob­ally, high­light­ing a large num­ber of coun­tries in which the prod­uct will soon be available.

Glossed over, how­ever, is whether it makes much of a dif­fer­ence. Let’s take a look at 3G cov­er­age offered by AT&T in the United States (I man­aged to get to this map from a list AT&T pro­vides):

On this pic­ture, the areas marked in blue are the areas where AT&T offers 3G ser­vices, as the fol­low­ing leg­end reminded me:

So while it is true that you will be able to buy a 3G iPhone in most of the US, it’s not nec­es­sar­ily a guar­an­tee that you will be able to use 3G ser­vice in areas out­side of major urban cen­ters. It was not men­tioned on Mon­day and I think I may have a good idea as to why: to say that you are offer­ing a tool which will be avail­able only to urban­ites would have stolen some of the magic.

How­ever, the truth of the mat­ter is that most of the cur­rent iPhone buy­ers appear to live in the tar­get areas. In my expe­ri­ence, while iPhone are fairly ubiq­ui­tous in the New York, Chicago, DC, and San Fran­cisco cir­cles I tend to run in, I haven’t seen as many of them when I go to other areas. It could be that the device is attrac­tive to peo­ple who live in cer­tain areas and may not be as attrac­tive to oth­ers. I don’t know why it is but it’s just an observation.

Cost

A pos­si­ble rea­son for the phone cur­rently being more pop­u­lar in large cities may have been price, an item that Steve Jobs also men­tioned as some­thing they needed to work on. When the iPhone was first intro­duced, its $599 price was seen as high com­pared to the rest of the mar­ket. Sub­se­quent price cut brought the price of the phone to $399, a price that was more or less in line with what other smart phones were retail­ing for.

When it was first intro­duced, Apple dic­tated that cus­tomers would pay full price for the device and, on top of it, AT&T would pay Apple an extra $18 per month for every iPhone sub­scriber (or $432 over the 2 year con­tract that a sub­scriber would be locked in for).

When the iPhone was intro­duced, plans were rang­ing from $59.99 (for 450 min­utes, 200 SMS, and 5000 night and week­end min­utes) to $99.99 (for 1350 min­utes, 200 SMS, and unlim­ited nights and week­ends min­utes) with no extra data charges for brows­ing, email etc…

So, assum­ing a low cost $59.99 indi­vid­ual plan, the 2 year out­lay for an iphone user would be $1440 for sub­scrip­tio. Tack on the $399 price of the iphone and that’s $1840 over a two year period.

That’s a lot of money and Steve Jobs announced that they had heard com­plaints about the price, which have now resulted in this new device being avail­able for prices rang­ing from $199 to $299.

The new plan, accord­ing to an AT&T press release, start at $39.99 was voice ser­vice only with an extra $30 for 3G. This means that the most basic plan is now $69.99. By the look of it, the extra $30 plan is sim­i­lar to the exist­ing PDA Per­sonal plan they are offer­ing (It’s unclear whether SMS is included in the plan but AT&T does not seem to pro­vide any infor­ma­tion as to SMS related charges).

So, over the two year life of the plan required by the con­tract, the cost would be $1680 for sub­scrip­tion. Tack on the $199 to that price and you end up with a total of $1879 over a two year period, roughly $40 more than the out­lay for first gen­er­a­tion devices.

The inter­est­ing thing here is that the price is roughly the same even though the entry point is low­ered by a third. This plays to the per­cep­tion that the price has been dras­ti­cally low­ered but the truth of the mat­ter is that it hasn’t changed much.

Rev­o­lu­tion­ary Model?

What has changed, it seems, is the rela­tion­ship between Apple and AT&T. A year and a half ago, when Steve Jobs intro­duced the iPhone, it looked like AT&T had bent over back­wards to ensure they would get the device. Apple was receiv­ing kick-backs; Apple was dic­tat­ing the price of the device; Apple was con­trol­ling the inter­face; Apple was con­trol­ling the acti­va­tion (which could be done from home); You could buy an iPhone at the Apple store, go home, use iTunes to acti­vate your phone and, apart from receiv­ing a bill from them every months for the fol­low­ing two years, you didn’t really have to deal with AT&T.

Fast for­ward to today.

The device is heav­ily sub­si­dized; AT&T keeps all the rev­enue from sub­scrip­tion; Apple still con­trols what’s on the phone deck; AT&T requires in-store activation.

Sud­denly, the busi­ness model doesn’t seem so rev­o­lu­tion­ary. In fact, it seems that Apple is now falling in line with every other phone device man­u­fac­turer. Yes, it still has con­trol of the inter­face but it seems that wire­less providers are more lenient when it comes to that these days.

What I sus­pect is that real­ity has largely set in. While lofty goals of sell­ing 10 mil­lion iPhones were men­tioned, 6 mil­lion units have shipped. 6 mil­lion is a very respectable num­ber. In fact, it’s an impres­sive num­ber when you con­sider the price the device sold at.

The prob­lem is that 6 mil­lion is still a long way from ensur­ing 10 mil­lion devices sold by then end of Decem­ber. So AT&T must have men­tioned that fact to Apple and told them that while it was all very nice and they still wanted exclu­siv­ity, they would have to rene­go­ti­ate terms. And the nego­ti­a­tion brought Apple “back in the fold.”

A funny thing is that while AT&T exec­u­tives were high-fiving them­selves over that suc­cess, Jobs was prob­a­bly look­ing at another por­tion of the mar­ket they had not dis­cussed: software.

See, hard­ware is all great and fun but ulti­mately, it’s a sucker’s bet: there’s only so much money you can wring out of a device and mar­gins never really increase. The pre­vi­ous iPhone was cost­ing about $220 to build. This one, with a 3G chip and a GPS will prob­a­bly cost a lit­tle more. Of course, it’s sub­si­dized by AT&T (i’d sus­pect that AT&T pays between $100–200 per iphone) so Apple still makes some money but that’s pretty con­sis­tent. Increas­ing mar­gins on such a device would be hard as it requires heavy nego­ti­a­tions with sup­pli­ers to get bet­ter costs for parts and recon­fig­u­ra­tion of pro­duc­tion lines to improve effi­cien­cies. Those are not easy areas and invest­ments need to be pretty heavy in order to see returns.

But then, there’s software.

Soft­ware is almost dia­met­ri­cally opposed in its scal­a­bil­ity of cost (for a good under­stand­ing of the advan­tage, see dic­tio­nary under Microsoft :) ). Yet soft­ware, in itself is still pretty expen­sive to pro­duce (the same is true of music or any other cre­ative endeavor where the prod­uct can be dig­i­tized). How­ever, imag­ine being able to build a mar­ket­place where one would sell soft­ware pro­duced by some­one else. It would look like the type of mar­ket­place one would use to sell things like music, or maybe movies, or TV shows.

Oh wait, I know, it would look like the lead­ing mar­ket­place for sell­ing music. You know, the one by Ama­zon… uh, no, not that one. Who makes that lead­ing mar­ket­place? Oh yeah, Apple with the iTunes store.

Con­trol

In the fourth quar­ter of fis­cal 2007, Apple report­edly made $808 mil­lion in the cat­e­gory that includes the iTunes online store. This, largely by pro­vid­ing infra­struc­ture to sell other people’s prod­uct to users of its iPod.

Now comes the iPhone as, essen­tially, the next gen­er­a­tion of the iPod… and it seems that, as Apple ini­tially strong-armed the music indus­try into giv­ing it a por­tion of rev­enue it didn’t need too, Apple is now work­ing on ensur­ing that it will get con­trol over what goes on their own next gen­er­a­tion iPhone.

Last year, when they first intro­duced the device, it was locked down and fully under Apple’s con­trol. But over the year, tools appeared to break that strong­hold and peo­ple started devel­op­ing appli­ca­tions that enhanced the device for any­one who was basi­cally will­ing to void warranty.

Apple saw what was hap­pen­ing and ini­tially tried to fight it but the com­pany even­tu­ally real­ized that attempt­ing to fight such a trend was essen­tially like a game of wack-a-mole. Fun for sure, but hardly prof­itable and/or poten­tially suc­cess­ful. So Apple relented by pro­vid­ing a soft­ware devel­op­ment kit, a move that it hopes would bring devel­op­ers back into the fold.

This plugged the issue of non-standard devel­op­ment and, thanks to the require­ment to agree to cer­tain terms and con­di­tions, Apple can now dic­tate what appli­ca­tions can and can’t be cre­ated for the iPhone and it’s not the first time that Apple uses its SDK agree­ment to limit what appli­ca­tions can and can’t be built using it.

At this point, though, it still OK as Apple gives its devel­op­ers ways to fill gaps that exist on the device by pro­vid­ing soft­ware that Apple did not provide.

And that’s where Apple’s Push Noti­fi­ca­tion Ser­vice comes in. At first blush, it looks like a nice idea: instead of run­ning all appli­ca­tions in the back­ground, you just have your cur­rent appli­ca­tion talk to that ser­vice and that ser­vice then relays infor­ma­tion to the Apple server before pass­ing it on to you. It “sim­pli­fies” things and saves bat­tery juice. That’s all great, until you start think­ing about the impli­ca­tion: Apple now knows what works and what doesn’t in terms of applications.

The com­pany will not only know which appli­ca­tions are being down­loaded to iPhones, since the only way to load an appli­ca­tion legally is through the iPhone store pro­vided by Apple, but it will now know whether the appli­ca­tions are actu­ally used and what kind of usage pat­tern they have.

Of course, one would assume that since Apple is such a great com­pany and so devel­op­ers friendly, it will share this infor­ma­tion in almost real time with the appli­ca­tion developers.

Except it won’t.

The other thing this does is that it pro­vides Apple with a cen­tral sys­tem that knows what users are doing with their iPhone. This is basi­cally focus groups on a global scale and it’s very impressive.

Apple has essen­tially cre­ated for itself a device that will keep infor­ma­tion on what appli­ca­tions are being used on it, how much they’re being used, and by how many users. From there, I sus­pect it won’t be too hard to build an inter­est­ing roadmap that seems to mag­i­cally mir­ror the best applications.

And the devel­op­ers of appli­ca­tions that were fill­ing the gap cre­ated by Apple at the time? Well, it will be a prob­lem for them to try to com­pete with Apple but I’m sure the com­pany will be happy to have them develop other appli­ca­tions after it plun­dered their pre­vi­ous suc­cess­ful one.

Related Posts with Thumbnails

Related Terms

, , , , ,

7 Comments

  1. 1iPhone 3G's Achilles Heel is still AT&T - SuperSite Blog — June 12, 2008 at 9:57 am

    […] to Tris­tan Louis for point­ing me to the AT&T 3G info. Pub­lished Jun 12 2008, 10:57 AM by pthur­rott Filed […]

  2. 2Steve W — June 12, 2008 at 10:23 am

    Why did you swag the iPhone sub­sidy so low? What con­clu­sions would you draw if the sub­sidy equals $400 (bring the full price of the phone back up to $599)?

  3. 3Tristan Louis — June 12, 2008 at 10:43 am

    Steve,

    At $200, that would be a 50% sub­sidy and, if you assume that the price is pretty con­sis­tent, then the fol­low­ing assump­tion would be that the cost stays pretty close to where it was most recently.

    So assum­ing a device that would retail (with­out sub­sidy) for $399 to $599 (the pre­vi­ous price range for the first gen­er­a­tion iphone) and know­ing that it will sell for $299 and $399, it looks like sub­si­dies would cover some­where in the $100 to $200 price dif­fer­ence. This is also based on the fact that AT&T will prob­a­bly cal­cu­late the sub­sidy based on some form of vol­ume discount.

    Those are the assump­tions I’m mak­ing when try­ing to fig­ure the value of the subsidy.

  4. 4Al — June 12, 2008 at 11:04 am

    What makes you think Apple will turn on it’s devel­op­ers? Just because Microsoft does this with great reg­u­lar­ity does not mean every other player in the game will play by Microsoft’s rules.

    One other thing. Most apps com­ing out of Apple’s App Store will be free. Where is the profit in that? The iTunes Music Store doesn’t do much more than break even. It’s only there to make the iPod eas­ier to sell. The App Store is all about sell­ing iPhones not mak­ing money sell­ing soft­ware. Apple Inc. is a hard­ware com­pany, not a soft­ware com­pany. The soft­ware, once again, is there to sell the hardware.

  5. 5Tristan Louis — June 12, 2008 at 11:40 am

    Al,

    What makes me think that Apple will turn on its devel­op­ers is the con­sis­tency with which they have done so in the past: it was the case with the iTunes SDK, it was also the case with the Quick­time 3 SDK, and if you can remem­ber far enough, Apple once momen­tar­ily allowed exter­nal com­pa­nies to man­u­fac­ture macs, only to shut­ter the door on them when it didn’t please it. So one can be nat­u­rally cau­tious when deal­ing with Apple.

    The sec­ond part of your argu­ment is that Microsoft does this reg­u­larly. It’s pos­si­ble (though, in my expe­ri­ence, Microsoft has gen­er­ally been more devel­oper (devel­oper! devel­oper! devel­oper!) friendly than Apple) but even if it were devel­oper unfriendly, that would not make it right for Apple to fol­low suit: two wrongs do not make a right.

    On your item about apps being free: I’m sure that will be the case ini­tially but some peo­ple will want to charge, I’m sure. And this serves as a warn­ing to those peo­ple. Pro­duc­ing soft­ware for free is a good thing but not a way to earn a liv­ing :)
    As far as the iTunes music store not doing more than break­ing even, I’d beg to dif­fer. Accord­ing to Apple’s lat­est quar­terly report, it’s adding hun­dreds of mil­lions of dol­lars in profit to the bot­tom line. I don’t know about you but, to me, 9 fig­ures prof­its are hardly break­ing even.

    Last but not least, you men­tion that Apple is a hard­ware com­pany and not a soft­ware com­pany. I think that dichotomy is wrong: Apple is in both busi­ness and they sup­port each other (actu­ally, it’s in 3 busi­nesses: soft­ware, hard­ware, ser­vice, each rein­forc­ing the other two). Of course, I could be wrong, and the page of “Apple Soft­ware” in the Apple store must be a fig­ment of my imag­i­na­tion. The next time I go to the Apple store, I’ll ask them to give me a free copy of Final Cut Stu­dio 2 because they’re in the hard­ware busi­ness and there­fore the soft­ware must be free.

  6. 6The VanderVander Report | Doing the math: 3G iPhone not really cheaper in the long run — June 12, 2008 at 1:01 pm

    […] With the help of a rev­o­lu­tion­ary tool called a cal­cu­la­tor, inde­pen­dent jour­nal­ist Tris­tan Louis — him­self the founder of Internet.com, a for­mer vice pres­i­dent and tech­nol­o­gist for the world’s largest bank, and my for­mer col­league in ven­tures long past — deter­mined that once fees and con­tract sub­scrip­tion rates were taken into account, after two years’ time, sub­scribers will actu­ally have paid $39 more. […]

  7. 7Tristan Louis — June 12, 2008 at 1:31 pm

    A cor­rec­tion to the num­bers above.

    Some­one told me, via email, that SMS is actu­ally an extra $5 per month. So, over the life of the plan, we need to add an extra $120, which brings the ser­vice price to $1900 and the total 2-years cost of own­er­ship for of a 3G iPhone to $2099 or $220 more than the first gen­er­a­tion iPhone.

Comments are disabled.